Next up
Check out Project Mystic Blue's Inventory system. It's still in its early form, but it's coming along quite nicely.
Let there be swimming! Yes, you'll be able to jump in the water in this fishing game too! Just know that, doing so will scare away some fish!
Let there be Climbing!
My dev flow is pretty much hopping on and off several different segments in game development. Just a few days ago, I was fixing a few bugs in the fish catching mechanics, now here's a NPC model. A local fisherman that's not too happy about your arrival.
Small new addition, added an aiming arrow to help for more accurate casts. More fish created a couple more to be revealed. Slow development but more still to come.
The UI design will definitely change but I do want the equipped items to be visible during gameplay.
Yup this is an artwork done by your one and only.....me. I drew this on my phone, its not a Galaxy note but it does have a stylus and it gets the job done.
Currently planning out the features that will make the Alpha build. Soon I'll share what to expect in the alpha build that's coming soon. In the mean time, here's a art piece I worked on.
This is an issue I've been neglecting for far too long. No matter what I do, it's crippling the level design. Finally going to address it.
Search the area and find various types of bait. Some of the unique fish require harder to find baits!
0 comments