Game
Space Monsters Classic
10 years ago

The release of an expansion update is still delayed


I apologize to people that the final release of my first top-down shooter game’s expansion update is delayed due to the Game Maker 8.0 error message that says “Failed to load softwrap.dll. Program will only run as Lite Edition” to make it lighter than the pro edition on my laptop and the repair of my desktop CPU caused by the beep code 1 long, 3 short meaning convention or extended memory failure. However, I have to find the way in using another programming language than what I’ve done with Game Maker 8.0 like what my friend told me to use Multimedia Fusion 2.0 and onward. So please, stay calm, there are few game projects (SVR, Home-World Infestation, Stalinoviet, Denizone, Space Warrior and Axis of Evil) to be observed and wait until I have planed to put a release date of it. You can download the updated game with the full version of the first campaign and the demo version of the second campaign while the development is going on either way.

Good luck, and there are more human efforts to come!



0 comments

Loading...

Next up

#GJAsks My favorite game is Mega Man. Get it?

The expansion update is now in current progress

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.