Max:
Lowered the hittime on some normals on airborne opponents
*Largely, I feel Max is in a good spot right now, so a few minor changes to prevent easy infinites, specifically from mashing 5A in the corner on a falling opponent*
Dia:
Lowered the hittime on standing normals and j.A
Modified some color palettes to make them more distinct
*Again, similar to Max, Dia is largely fine, but she did have a meterless infinite that could absolutely decimate someone, but that's about it. Oh. Right. And some of Dia's palettes should hopefully be more different than Max's, namely the B palette.*
Rex:
Oni Killer Dash can go into a different one of the next strength
Triple Fast Fork now does 150 damage to match
*Yeah, his level 3 was buns, so it's better now. Also, just in case you didn't know, Izuna Slammer does what I want, and now you can move on the way down too!*










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