also as a follow up to last post, i may or may not include the weather effects in the next patch. honestly it just depends on how happy i am with them. although moving forward i may be implimenting some "experimental" features that may be updated or removed depending on how well they affect gameplay. the game is in alpha so i figure it's a good time to impliment some experimental features and see how things go.


the roof now has a parallaxing effect making it look more 3d and accurate to the a2 roof material. thanks @ctarchaxis for sending me the materials!
Next up
i can't decide how i feel about this. lights will ONLY spark if they are turned on without a bulb. it will not spark if the bulb is removed while it is on. this is the case in the prototype as well. lmk if you'd like this change to be made or not.
hi :)
testing out some new "weather variations" i guess you could say. thought id upload a vid comparing how they look so far!
and yes there currently is a chance for rain during both normal and stormy nights
player house is getting a little upgrade :)
(+ an update on development)
also, detail :)
following this post, development will be slow for a couple weeks. my girlfriend is visiting again so that'll be my priority for the time being. i hope you understand, and ill be sure to keep updating you all as often as i can!
testing around :p
what we thinking? prototype house foundation or original foundation for the players house?
testing out another new concept :p
really proud of myself right now :)
new patch is out! a lot of aspects of the ai have been rewritten, so hopefully this patch will be a lot less buggy than the last!
i dont imagine it'll fix everything, but im hoping it's a better experience :)
have fun!
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