(00:15.0) Ben (the rabbit): He comes through either the left or right halls. Use the controlled shock to get rid of him or keep the door on his side shut, so he can’t get in. He will not go away if the door is shut.
(00:25.0) Shadow Ket: If you see him in the office, flip up your cameras to get rid of him. He will cause blindness if you don’t react fast
(00:35.0) Gaming Shark: Hugagagagagaga!
(00:45.0) Dixie: She is always in cam 5. Whenever she says something, you must look at her.
(00:55.0) The Bird: She will appear in either the left or right halls and cause your screen to flicker. Listen for the music and shut the appropriate door.
(01:05.0) Jack: He sits on your desk inside his music box. Keep his music box wound up.
(01:15.0) Skull Boy: He is in your office, sitting on his chair. If he stands up, click on him.
(01:25.0) Adventure Lazy Shell: He sits in cam 4 playing PSFC Galaxy on his triple screen gaming setup! Keep the battle cooldown meter up, otherwise a distracting, noisy battle will appear on your screen!
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made in 2 hours
evolution
Hey, I would like someone to help me optimize my game, it's gotten quite big and it needs more of it. I am specifically looking for someone who is willing to be in paid calls with me to give me tips for different situations, whenever they have time
30fps on 1650 super fuck ye, I was getting 17 before lol
I am back and heheheheheheh
3 more hours
Funtime Ket Finished
anyone know the exact formula of how to use bushes or other kinds of foliage when designing an environment?
I assume it's something like contrast and how the placement makes sense











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