Space Wars: Ship Battles was conceptualised somewhere around a year ago, and development started almost instantly. The game was becoming playable a few short months later, but it was full of bugs I wasn’t able to fix, so I quit development. Just a few days ago, I had a WiFi problem which made me unable to develop my other games and I decided to pick up development once more. I tracked down most bugs to one simple issue, and quickly fixed it. Now the game is playable, but still very incomplete, with only one of three win conditions working. I hope that this time I will be able to complete the project and publish it, so please follow Space Wars: Ship Battles, and share it with your friends, so you can play together when the game is released.
Next up
We are under attack!
What you all think
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Coming Soon...
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
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