Space Wars: Ship Battles was conceptualised somewhere around a year ago, and development started almost instantly. The game was becoming playable a few short months later, but it was full of bugs I wasn’t able to fix, so I quit development. Just a few days ago, I had a WiFi problem which made me unable to develop my other games and I decided to pick up development once more. I tracked down most bugs to one simple issue, and quickly fixed it. Now the game is playable, but still very incomplete, with only one of three win conditions working. I hope that this time I will be able to complete the project and publish it, so please follow Space Wars: Ship Battles, and share it with your friends, so you can play together when the game is released.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
Just a Pico sprite
I-Buki
Mio-Da!
Ibuki Mioda!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Terraria
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Coming Soon...
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