Space Wars: Ship Battles was conceptualised somewhere around a year ago, and development started almost instantly. The game was becoming playable a few short months later, but it was full of bugs I wasn’t able to fix, so I quit development. Just a few days ago, I had a WiFi problem which made me unable to develop my other games and I decided to pick up development once more. I tracked down most bugs to one simple issue, and quickly fixed it. Now the game is playable, but still very incomplete, with only one of three win conditions working. I hope that this time I will be able to complete the project and publish it, so please follow Space Wars: Ship Battles, and share it with your friends, so you can play together when the game is released.
Next up
Bandana Dee the Dream Friend
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
Showing off player 2 😎
What do you think?
I did this on my 3DS ^^ #Kirby
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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