Space Wars: Ship Battles was conceptualised somewhere around a year ago, and development started almost instantly. The game was becoming playable a few short months later, but it was full of bugs I wasn’t able to fix, so I quit development. Just a few days ago, I had a WiFi problem which made me unable to develop my other games and I decided to pick up development once more. I tracked down most bugs to one simple issue, and quickly fixed it. Now the game is playable, but still very incomplete, with only one of three win conditions working. I hope that this time I will be able to complete the project and publish it, so please follow Space Wars: Ship Battles, and share it with your friends, so you can play together when the game is released.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Runestones: from concept to in-game model🗿
The whole squad is here!
Interested? Follow me!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Made my first ever animation.
2d lighting experiment
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
0 comments