The thing I realized while creating a character for my next game is that I am insanely afraid of bald women.
Next up
I was trying to cross-compile my ~100mb game to Linux for the last two days. And, well..
This got out of hands.
But, good news, Linux build is available now!
I just uploaded pretty much stable version of the game. Major glitches removed, bossfight balanced, win 64bit version added. Currently working on porting to Linux(UE4 is a nightmare) And just in case you wish to check the game out: https://gamejolt.com/games/stellar-sunset/482272
I had to refuse this animation in the game, but I still like it so let it be here.
I had to refuse this animation in the game, but I still like it so let it be here. Will post some more pics and gifs soon
Here is a gif of an animated character I created for a project I didn't finish back in 2019. Should I resume the development once I finish the current game I am working on? (btw it comes out on 17th September, just in case) https://gamejolt.com/games/FloweringGame/534893
I have released a game yesterday and I tried to make it as beautiful as possible, considering the limitations of a chosen retro artstyle. Hope you like it!
The first gameplay gif! What do you think of the animations?
Just published the game! https://gamejolt.com/games/stellar-sunset/482272 tbh it's the first project I was working so hard on, so I would be really glad if you could give me some feedback on this.
A model of an engine for a motorboat. It's the reason I refused the old animation I posted yesterday
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