Game
Buddhism: The Videogame
11 years ago

The Update, Progression, Levelling, Better Music and Sprites


No, your enlightened eyes do not decieve you. We have finally pushed out an update. It’s been a long few months of developement but I believe that we have a product that might actually be worth playing. The game is far from complete and we still plan on adding a whole lot more content but I believe that this is the update that has pushed this from being an excuse into being a game. Either way, we hope you enjoy and leave any feedback necessary. Here are some screens:

5d0c2d68a081a.png
5d0c2d6d2ff0c.png
5d0c2d6dae526.png

Changelog:

-Actual Progression

-More backgrounds that tell more of a journey

-Some slightly better art, mostly just placeholder until we can find a proper artist

-New Music

-New gameplay where you press the spacebar rather than murdering your hands with the old system.

-Multitude of bug and graphical fixes.



1 comment

Loading...

Next up

Buddhism: The Videogame Dev Blog 1

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Why walk when you can jump?