Cancelling every game is a huge decision and shouldn't be taken lightly. After carefully avoiding working on stuff in general, I have decided...
Nah we're good, I'll still develop stuff, but...
Let's say things have been really bumpy, rough, and chaotic for me, despite the fact that I've graduated months ago with no actual goals in life. Seeing this is my passion, I want to by any means continue to do what I feel like I should be doing. Even if the means are, well, underwhelmingly waiting a long time to continue.
To compare myself to others was pretty self deprecating of me to do, as well as to consider myself as no real meaning of value in terms of contributing to the world. Sorry for feeling that doubt and I can assure that anything I make has my heart and soul poured into it, even if it's what people generally consider "joke games".
I'd say my energy hasn't been the best, I haven't been as fast as I used to be when it comes to making games, mainly because I feel the need to make some advancement or some crazy code concept or engine with my games. Blame SLCR and FNAL 3 (and shoutouts to dasfads) for being my coding playgrounds and are the most advanced stuff I've ever worked on. I like bringing some coding revolution to the table, but seeing others basically doing the same thing but better is what made me believe that comparing myself to others is worth justifying, which it is not.
As my interest for the fnaf and horror genres decline, I've come to believe that I've served my purpose, and no matter how hard I try nowadays I can't meet the expectations that my subconscious mind has set for me. Something like that is pretty hard to bounce back from.
tldr, just read it you turkey sandwich.
anyways, Lugig5 out
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