Game
Space Sim (Name TBD)
5 years ago

The Work Continues.


With 0.3.0 finally out the door, more attention can be given to the voxel system (which has been being worked on quietly in the background for the last year). Recently, I got a flat version of the system working, this will form the basis of the final system that will generate spherical planets. Additionally, a primitive form of random generation using seeds was finished. Now the system just needs to be adapted to a spherical world.

A build of the system has been made available for testers to check out, the controls for said build are: W,A,S,D,SPACE as there usually roles, Esc to quit, and R to reload.

Here are some photos of the current system.

screenshot_20.png
screenshot_21.png
screenshot_22.png
screenshot_23.png
screenshot_24.png
screenshot_25.png
screenshot_26.png
screenshot_27.png


2 comments

Loading...

Next up

0.3.0 is out! Its been a long hard road, but now we can finally focus on the core of the game, the voxel system.

Changelog bellow

The grind continues...

Progress on the rocket, lighting, atmosphere and more!

Work continues on 0.3, lately I've been working on the rocket and rocket building system.

Hmm, what is this that a picture of?

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Microsoft Windows XP Unprofessional (windows logo prototype)

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Super Sonic Pixel art.

I hate that stupid cupcake.

(New FNAF Friday show this week) (was sick for the last few days, sorry)