Game
Space Sim (Name TBD)
4 years ago

The Work Continues.


With 0.3.0 finally out the door, more attention can be given to the voxel system (which has been being worked on quietly in the background for the last year). Recently, I got a flat version of the system working, this will form the basis of the final system that will generate spherical planets. Additionally, a primitive form of random generation using seeds was finished. Now the system just needs to be adapted to a spherical world.

A build of the system has been made available for testers to check out, the controls for said build are: W,A,S,D,SPACE as there usually roles, Esc to quit, and R to reload.

Here are some photos of the current system.

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Work continues on 0.3, lately I've been working on the rocket and rocket building system.

Hmm, what is this that a picture of?

0.3.0 is out! Its been a long hard road, but now we can finally focus on the core of the game, the voxel system.

Changelog bellow

The grind continues...

Progress on the rocket, lighting, atmosphere and more!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Family band complete!

brung back my old oc plus a new one

...they don`t have names yet tho

Regional Bulbasaur. #Pokemon

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.