Today has been the most rough day in terms of development, just getting the overworld system to work has killed me, but thanks to a super talented user from the Unreal Slackers discord, I was able to get help, and then some! So now the overworld level selection is complete, and I was also able to get in progress saving today! The game is ALMOST playable! Attached is a picture of the overworld look, as well as what it looks like when you select the level! Of course more details will be added!
I'll be uploading these to a youtube sooner or later, when I have some more gameplay for context and such. Heres a little showcase of the level selection! If you played PvZ 2 back in the older days of its release, you may recognize this map layout! A ton of other things were added, such as a model for the potato mine, and some more plant abilities!
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