Ok so this game, as those that have talked to me know already, is meant to be a kind of hide-and-seek game. Purely against the bots (that I haven’t even started with making).
High dreams at the moment.
So basically, I think I might need a little help with coding, since it’s the only part of this that I don’t get. I don’t really know how.
As of yet, I’ve made this progress through a mixture of blind luck and a lot of trial and error.
A current opinion has asked about making this a bit of a competitive game, as in adding a “set your friends up to fail” kind of play style.
While that might be on the list for later updates, it’s not currently on my immediate list of priorities.
Right now I just want the map done enough to stop cringing when I see the empty void of space.
Yeah not fun.
I tend to feel bad.
So! Efforts doubled this coming week to try to make significant progress on the groundwork of the map!
Next up
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Just a Pico sprite
What you all think
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