Next up
Piracy ! My pirate island management game (and my school project to validate my fourth year at "Ludus Academie") is finally available for everyone after a year of development.
I'm a total beginner in pixel art, but I'm pretty proud of the ship animation for the pirate expeditions of my game "Piracy : A pirate creek management game"
I'll keep working on it, but if you have any feedback don't hesitate :-)
Hello everyone! Great news today ! Land in sight my capitan and it is in 3D!
And yes, following a victory during a game jam I won this asset https://assetstore.unity.com/packages/3d/props/low-poly-ultimate…
And so I decided to send the piracy in the third dimension !
What do you think?
The Kraken arrives in Piracy!
(I'm a beginner in pixel art, but I'm pretty proud of this animation)
In any case, the second expedition of the game is ready, it's called "The eye of the Kraken", Crustybeard, challenges you to defeat a Kraken...
Today I coded the "trade route" system of "Piracy" ! You can now establish trade routes between different islands you must finish the first expedition to unlock it!
I also coded the pirate law system this allows you to establish the rules of your island
The beta version of my game "Piracy" is available ! It's a pirate creek management game, set in fantasy world.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
What you all think
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