What’s new in FluxCaves v0.82?
- Fixed the orange crystal at open world level 4 
- From now the endgame Sphere counter triggers, when you solve an open world puzzle 
- Added a crashed ship front of the level 1 entrance/exit (just a decoration, and visual story telling stuff) 
- I made level 10 easier: Changed two ice floor part to normal slider floor 
- On a level there is a secret “corridor”, nobody found this yet, so I made a little hint for that 
- On the maze level I blocked the player to jump up on the walls 
- The material of the rotator element is changed a bit, it have two arrows on the middle now. Hopefully it makes more clear, what is it’s functionality :) 
- Fixed the entrance door for Level 17, it’s go for the right level now 
- At level 16 changed the wrong title “level15” to “level16” inside the cave 
- Fixed the savegame system, now you spawn at right position after restart the game 
- The endgame progress checker triggered after 7 level, now it’s correct and only triggers after completing all 24 levels. 












0 comments