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A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.
Long time no see. Finally got all the main levels done except for the final area, these sprites happen to be the gimmicks/enemies from the main 12 levels before the final area. Some were planned while others were last second ideas. Hope they'll be great.
Took a while to make this video, but at least it was worth it. Great catchy music used for the main six areas in Levity Fleet 2.
These are the tiles for the final area, and it's larger than what the first game had. I'll definitely try my best making this final area way better than the first one.
These are the main six villains in Super Saviors. Their names are Mongoose, Gevar The Hunter, Sgt Warhead, Golden Sultan, Centipede and Count Kraldavo. They'll also have simple powers, but won't get as much animation since they're boss battles.
The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.
This is the pause menu for Creature Hunt. I know it's not great so far, but still good for showing the basic meters for the player and shows a menu to access energy refills.
Here are the enemy drones for Creature Hunt, sure they're very similar to what I created in past games, but they'll be different enough to provide a good challenge. I'll also add objects that spawn enemies a lot, which will add to challenge too.
Here's all 12 characters that'll be planned for Erratic Fable, they'll have interesting weaponry along with great subweapons. All of which being Levity Fleet tradition brought over to this new series, and I'll show their moves soon!
These are the minibosses of Creature Quest, sure some have been recycled from Steel Maiden, but most are totally new. Yet they're programmed to function well in a topdown game, making for a somewhat fun challenge.











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