Game
Glemor Devlog
4 years ago

These days I'm working on a second prototype for the game, now one specified on the map, where I test NPCs for details and that sort of thing. I'm doing this in RPG maker but soon I'll move to unity.




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I finally finished the map and now I'm going to start making the game.

Yesterday and today I spent the day finishing the map, I don't think this is the final version yet, but it's enough to start doing the important parts of the game. (I hid the texts to avoid spoilers)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Just a Pico sprite

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Szayel Aporro Granz - Bleach

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM