Game
Glemor Devlog
4 years ago

These days I'm working on a second prototype for the game, now one specified on the map, where I test NPCs for details and that sort of thing. I'm doing this in RPG maker but soon I'll move to unity.




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I finally finished the map and now I'm going to start making the game.

Yesterday and today I spent the day finishing the map, I don't think this is the final version yet, but it's enough to start doing the important parts of the game. (I hid the texts to avoid spoilers)

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Have a good Boi

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)