Game
Honky Snouts 2
9 years ago

Things that will be in the demo.


You might be wondering what all is gonna be in the demo. Here’s a list of things you can expect from the demo:

  • You will be able to honk every character on the snout selector.

  • You will have a handy control panel on the game screen. This awesome thing lets you restart the power when it goes out. You can also reboot the character you’re honking, if they’re acting a little grumpy. And last, you can pack-a-honk, which will make you crazy powerful when you honk a snout (it only lasts for a short while, though).

  • You can access an options menu on the snout selector screen, which allows you to enable/disable V-Sync, or delete all of your save data. I’m still thinking about other things I can add to it. Feel free to make any suggestions!

  • A very horrific jumpscare sound.

  • One trophy (out of many) is now unhidden.

  • A new and improved login screen (for your Game Jolt account). This one will tell you if you’re able to connect to Game Jolt, or if your username/user token is invalid.

  • A loading screen when you choose a character. This screen has different tips and trivia about Honky Snouts 2 (it also has a spinning GameCube disc of Honky Snouts).

  • A new death screen for the animatronics, which is quite a bit different from the one in the first Honky Snouts.

  • The honk and yelp sounds are much more quiet now.

That’s the majority (if not all) of the new features. I might add in an ending and/or minigame, if enough of you ask for it. You’ll have to speak up soon, though, or else I might not have enough time to add one in. Just remember, if some of you want one ending or minigame and I don’t get to add it to the demo on December 25th, that doesn’t mean I can’t update the demo later.

Thanks for taking the time to read this. I hope you have a great day! :)



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