Game
Alex The Sharpshooter 2 (LEGACY)
7 months ago

Third anniversary of Legacy ATS 2!

I actually thought it was the fourth, guess time doesn't pass as quickly as one may think.


It's genuinely crazy how it's been THREE YEARS since I started ATS 2, and it still hasn't been finished...

ATS 2 as a game actually started with a mobile gamedev tool called "Pocket Dev" (Unfortunately, that version is lost to time, so I can't really show it off) .

I remember when me and @SOSTeraDrive were testing the game in the Demo 2 days, and SOS struggled on Road-Man's stage because of the enemy spam...

(i had to nerf it afterwards lmao)

I remember these REALLY old sprites I made before ATS 1 even started development, and how much they actually sucked.

big_alex_the_sharpshooter_sprites.gif

There was one idea of the "Rainbow Missile" as an unlockable weapon too (that image above is from 2020)

I remember the very first test build of the game and how simple it was (the Legacy sprites weren't made at that point).

I remember the "update post" that I made using a crusty Internet connection before I stopped working on the game, with the shittiest idle ever (which I re-did, but I still find both of them unbearable) .

I remember when I started to seriously think about redoing the entire thing... and then...

I had an epiphany.

I realized that this was likely the best course of action, especially considering that ATS 3 would have likely sucked if I made it back then.

And so I started drawing, and conceptualizing, and drawing some more, and after 1 and a half years, I'm almost ready to start again.

ATS 2 is the sole reason I got so much better at drawing and making games.

And even though it sucked, I respect it for that.

Which is why I want to do the new version justice.

Unfortunately, I don't have anything to show for it, but I'll definitely try to make something soon enough.

Goodbye Legacy ATS 2, I finally put you to rest.



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