It's genuinely crazy how it's been THREE YEARS since I started ATS 2, and it still hasn't been finished...
ATS 2 as a game actually started with a mobile gamedev tool called "Pocket Dev" (Unfortunately, that version is lost to time, so I can't really show it off) .
I remember when me and @SOSTeraDrive were testing the game in the Demo 2 days, and SOS struggled on Road-Man's stage because of the enemy spam...
(i had to nerf it afterwards lmao)
I remember these REALLY old sprites I made before ATS 1 even started development, and how much they actually sucked.
There was one idea of the "Rainbow Missile" as an unlockable weapon too (that image above is from 2020)
I remember the very first test build of the game and how simple it was (the Legacy sprites weren't made at that point).
I remember the "update post" that I made using a crusty Internet connection before I stopped working on the game, with the shittiest idle ever (which I re-did, but I still find both of them unbearable) .
I remember when I started to seriously think about redoing the entire thing... and then...
I had an epiphany.
I realized that this was likely the best course of action, especially considering that ATS 3 would have likely sucked if I made it back then.
And so I started drawing, and conceptualizing, and drawing some more, and after 1 and a half years, I'm almost ready to start again.
ATS 2 is the sole reason I got so much better at drawing and making games.
And even though it sucked, I respect it for that.
Which is why I want to do the new version justice.
Unfortunately, I don't have anything to show for it, but I'll definitely try to make something soon enough.
Goodbye Legacy ATS 2, I finally put you to rest.
0 comments