The third demo, and will be available to play later today. Now, let’s review what’s been added!
First off, a bunch more references, from Pokemon, to various YouTubers, to even the dreaded boku no pico.
Also, I’ve added both sound and music to the game! I credit almost all of the music to Kevin MacLeod. It was all downloaded from incompetech.com. Aside from that, there is now a “smack” sound effect! As you can surely imagine, it get’s used a lot.
I have also done some more graphical additions, from new game backgrounds, to a background for the menu, to even a customized mouse cursor! Now, isn’t that fun?
Now, I will try to upload the soundtrack some time in the next week or so, so you can look forward to that. Now, I would love to hear your thoughts on the full version having voice. I think it sounds like a good idea, but I want to know how you think. Does it sound like a good idea? Does it seem like a waste of time? Would it make the game more or less funny? What do you think?
Well, that’s all for now. Later.
LR14 Game Development
Next up
I'm alive!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 😎
What do you think?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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