The third demo, and will be available to play later today. Now, let’s review what’s been added!
First off, a bunch more references, from Pokemon, to various YouTubers, to even the dreaded boku no pico.
Also, I’ve added both sound and music to the game! I credit almost all of the music to Kevin MacLeod. It was all downloaded from incompetech.com. Aside from that, there is now a “smack” sound effect! As you can surely imagine, it get’s used a lot.
I have also done some more graphical additions, from new game backgrounds, to a background for the menu, to even a customized mouse cursor! Now, isn’t that fun?
Now, I will try to upload the soundtrack some time in the next week or so, so you can look forward to that. Now, I would love to hear your thoughts on the full version having voice. I think it sounds like a good idea, but I want to know how you think. Does it sound like a good idea? Does it seem like a waste of time? Would it make the game more or less funny? What do you think?
Well, that’s all for now. Later.
LR14 Game Development
Next up
I'm alive!
Bandana Dee the Dream Friend
Another house i made long time ago.
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Just a Pico sprite
Werehog transformation process. #sonicunleashed
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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