this game is so fun its not even funny (ill upload more clips later)
Next up
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base. The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
progress update on fns4, going to change the map layout so this preroom wont last. I will probably delete it actually, if not completely change it to a point and click into the office.
more updates on the office mechanics, and im starting to really like this tbh gunna rethink the whole map n everything but i really like the marys arcade style tablet
kitchen
happy late birthday to candy the cat, only found out once i was rewatching markipliers playthrough on fnac 1. Funny how that works huh (heres a silly ms paint drawing i made in 2 minutes)
check out this scrolling I coded (i dont know why its so low quality, dont ask me)
also look at the comparison between 1 year ago and now (same character)
No place to run anymore...
The Fazbear Facility: Prologue finally releases November 30th
fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.
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