
This is a late submission of my 8-bit fanart of JP from Street Fighter 6; one my favorite games of 2023
Next up
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles
For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
For day 1163 of coding, I got the moving collisions to work properly for now
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects
For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not
Art is your weapon. Garen is your champion.
Silence the competition in Opera GX’s First Stand Art Contest.
Submit artwork featuring Garen for a chance to win cash prizes & get your creation turned into an official GX Mod.
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions













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