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Progress: Built a UI system that allows story animation and context (things are deemed to change) Also changed the tutorial map slightly. Note that the game is ment to be played with high saturation, which is why the colors might look cold.
Current progress on the game: I developed a shooting mechanism and breakable tiles, and walking physics. Sprites are deemed to change, feedback is appreciated. I will put a saturation filter on the screen later too. #development #indie
Space fugitive: 413X is on the loose!
In this "art" I attempted to show what my por/antagonist for GELATADES will be.
#YOURcraft random redstone contraptions
First version of the logo... Is it good?
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Regional Bulbasaur. #Pokemon
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