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I have now fully rigged the left arm! The left sleeve isn't moving yet but that'll be done soon.
I know I said I want to remake T. Pid again but one of my inspirations is the Chowder TV show so I decided to make a design change. So here it is, I recreated the effect that the show has with most pieces of clothing.
The robot arm is now finished! I am thinking of making his robot arm a weak point because of the lack of full rotation. His forearm and hand can only move up and down but his should can move all around.
I am very happy to announce that the game is back to where I left off before the corruption a long time ago. I have already setup the basic controls and I have made a pause menu with only sound options atm. The other options don't open any other windows.
Hello. I haven't really done much for the past week. Motivation levels are down because I cannot figure out how to fix respawning but I am sure I'll figure that out at some point. So in the meantime I worked a bit on the main villain :D
I am back with an update to the villain. I have finished the textures (might work more on the beard idk) and I am just about half way done with the rigging! I am also testing out if the respawning problem is due to which Unity version I am using.
I have a new character addition! The Sock Snake. He'll snap at you if you aren't quick enough. I still need to do the texturing as you can see. Hope you guys like it!
This is the current look of the main character (unnamed). He used to not have a belt and zipper which made it confusing to tell what was on his head. They are shorts so I made it look the part.
I have now textured the pants, coat, and shirt. I am going to move onto the arms next!
I have now textured and have also nearly finished the rigging as well. I am going to look at making a proper sock pattern to make it more obvious that it is a Sock Snake.
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