Welcome to Reel To Remake! This game is nothing like RR! It's a completly custom engine made in the Unity Engine! This has optimizations like no other! Like: Using the URP Render Pipline, using non-FPS based scripting, the show file is all native nothing is FPS, and finally the show format is notling like the others, it uses opus with some obfuscation to decrease file size and risks from the BinaryFormatter! It uses the same signal data as RR for easy .*shw to .rtr converions without unoptimized and complicated scripting! Lets get to some exiting news! This custom game engine is UNRIPPABLE, it's coded in C++ and C#, and packed into custom files so it's pretty much impossible to rip! So with those news I can release public builds again! Heres the content that the builds will have("Custom UI! New Title Screen! Not so rude quotes! (Maps: CRAE, 3-Stage, AAM, NRAE, PTT Cybers, Studio C, and Volo)! Editor with very nice features! You should find out for yourself when I release it! )!
4 months ago
Next up
Dook mask, Shells, Mech, and Head Fur!
Modeled some curtains!
Abracadabra performed by my Rock-afire Explosion and the new Character Simulation scripts!
Abracadabra on my new sim scripts also just because fatz got textured
Chet!!!!!
Fatz mech in the works!
He textured!
Done! Needs textured and rigged!
New Stage, New Map, New Organ!
Mitzi is finished!










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