Next up
Finished the Phoenix, Pheon! I worked on it for a few days since I was trying to get a feel for a style for them.
(Model can change at any point, but this variant is mostly the final result)
Teaser for Phoenix Boss "Of Dawn and Bloom", Pheon.
Heeding for more to burn. Yearning for flesh to consume. A flame that dies rekindles in due time. Innocent is the last thing you'd call this fiend.
(Model subject to change : unfinished)
Teaser for Boss "Master Dancer", Wel'ka.
With mother designing this foe, I am working on her on the side. She'll be implemented later in the game. For now, I continue on the main bits n pieces.
(Model subject to change : unfinished)
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
not the greatest house, but it's a house! :D
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Super Sonic Pixel art.
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