23 hours ago

This is, without question, one of the hardest things ive ever worked on and it's not even close.




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kinda sorta working now

I finally figured out most of the edge cases and worked around B2D's various bugs. Portals are now sorta working.

i think ive solved a lot of collision issues with wrap objects

we do a little testing

Just like an italian restaurant, there is no shortage of spaghetti. But that's horizontal portals done.

this is quite a fun project to chip away at. scared of clipping and portals though, even though half of that is done

in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.

Ahhh, box2d.

what is this dogshit ui change lmfao