This is, without question, one of the hardest things ive ever worked on and it's not even close.
Next up
cooking
kinda sorta working now
I finally figured out most of the edge cases and worked around B2D's various bugs. Portals are now sorta working.
i think ive solved a lot of collision issues with wrap objects
we do a little testing
Just like an italian restaurant, there is no shortage of spaghetti. But that's horizontal portals done.
this is quite a fun project to chip away at. scared of clipping and portals though, even though half of that is done
in order for this to not bang into the wall, i need a way to dynamically filter out collision with certain physics objects in the world. guess I'll add that myself.
Ahhh, box2d.
what is this dogshit ui change lmfao
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