I needed a break from this game because i just couldnt get my models right, and now im already balls deep into another project that im very much enjoying. Once im done that i will come back to this. I like the ideas I have and the office is very unique (i like that). keep in mind, this project isnt canceled. I just havent been working on it and probably wont until my game list is free. I might have bitten off more than I could chew with a fnaf remake, and although I seemed to be fine until 2 months ago to be exact, the fact that I wasnt fimiliar (and still isnt completely) with gamemaker 2 helped a lot with my motivation drop.
Bare with me until i can clear my head with other projects and be happy enough to work on this game.
Next up
coded the base for WORKING AI using the way fnaf 1 codes it's ai as a base. The clicking means the movement opportunity failed, and the camera switch meants it succeeded.
working on camera effects
I think im getting the hang of gamemaker (obviously)
sorry for not updating much, Ive just been trying to figure a lot of stuff out about the game
re upload because of audio being messed up. Anyways, heres some progress on the panel (temporary wallpaper)
the skrunkly
Heres what im thinkin (you will be able to use the computer on the desk, just havent added that yet)
also why are my recordings so quiet???
fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.
check out this scrolling I coded (i dont know why its so low quality, dont ask me)
would ya look at that, progress!
0 comments