Game
FNaF Save File Manager

2 years ago

This project is returning! (New beta out now!)


I'm completely recreating the save file manager, with around the same UI as before. Hopefully, I'll be able to finish the save file manager.

Obviously, the UI is still unfinished. And by the end of development, it won't be basic Windows UI elements.

The first beta is currently out, but only includes FNaF 1. Even though it only has FNaF 1, it has a couple of upgrades from the original. You can now have 5 backups instead of the previous 3 (currently figuring out how to make it infinite,) and you can name your backups now.

Developing this will still take a while, but faster than if I continued the old one. The code for this one is far better and easier for me to work with, hence why there are 5 backups now. In the old version, making another backup slot required a ton of work.

Look forward to more updates.



0 comments

Loading...

Next up

FNaF World Editor coming soon!

0.3 Coming out in... now!

This completely finishes the FNaF 2 part adding support for the challenges!

And it comes with a dark mode option too, cool!

"FNaF World Editor is coming soon!"

-3 months later

(Article)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I worked so hard to get all four of them to the end safely, but then...

Cash Banooca

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc