
This update focuses mostly on newer battle mechanics and a fresh display scheme.
In this release you'll find: Monstruct Fusion and Enhancement Transformations, plus a TON of other changes!
Next up
BETA 2.11 Changelog
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1. Updates
1a. Slight tweaking of the Battle UI.
2. Bug Fixes
2a. Fixed Grampa's House scene error.
2b. Fixed Party Attack Damage error.
2c. Fixed Revolving error after talking with Ard
I've released the FIRST BETA for this game. Born from the wasteland of bugs, errors and issues, I've forged a better gaming experience that I'm wanting to share with my fellow gamers. ENJOY! #rpgmaker #rpg #adventure #openworld
After feedback about the game's opening/beginning, I've decided to shake things up. The old opening cut scenes didn't really match the game well, so I made some changes. I've also revamped how Caste Abilities work as well. More updates coming. STAY TUNED!
For #screenshotsaturday, I'm showing some work being done for BETA 2! I've added Rogue Monstruct Teams and added Variety to the Skillsets!
Thanks to feedback and bug fixing, I made a BETA 2 patch.
1. Updates 1a. Changed the initial Monstruct Making scene. 1b. Made slight change to opening fight scene.
2. Bug Fixes 2a. Fixed spelling errors. 2b. Fixed unforeseen error with Item Menu.
I decided to re-re-release this game with a FREE Episode 0 to play and add DLC episodes as the story grows. To celebrate, I'm holding a short Game Jam for folks who want to imagine what happened next after the close of the Episode.
ENTER FOR OVER $250 IN PRIZES! The 30-day #countdown has begun! Get ready for the [Collect-A-Friend Game Jam](https://itch.io/jam/the-collect-a-friend-game-jam)! [TEAMS WELCOME](https://crowdforge.io/jams/collect-a-friend-game-jam)!! #pico8 #rpgmaker #unity #gamemaker
I've been doing work since my last post and I'm getting close to a BETA release. I've further expanded (and completed) the MAKING/GRADING Systems with the addition of TRAITS! These help add more variety to stats. I may add more as time goes on. #rpgmaker










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