Game
Heartstring
5 years ago

This was supposed to go up today at 12 AM, but I'm very smart so I set it to next Friday instead. Anyway, why not listen to a new song I added to the game's soundtrack? It's called Every Cat At 12AM. You can hear it on the Game Soundtrack list above.




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I made a Megalovania/BAaTH mashup-remix-arrangement thing and posted it on YouTube a while ago (https://www.youtube.com/watch?v=udaaE76C0Yo). It got WAY more attention than what I expected, so maybe that means people like it? I'm not sure, I was pretty bad at music back then

Part 1 of Heartstring: BETA STORY is now available for free!

I've been working on this game for so long, and I felt like it was finally time to share what I've been up to. I hope you enjoy this short RPG, and any feedback is greatly appreciated!

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Concept art for one of my game's characters, Iris Anthemum. She is a blind scientist with artificial LED eyes.

I!! Forgot!! Last week's!! Weekly post!! Sorry about that. It's a little late now, but I posted a new song anyway! This one is the theme of Iris, titled "iLab". You can find it on the "Game Soundtrack" list of this page. I hope you like it!

Our OperaGX jam entry "UFOCAT" wasn't playable for some people, but a workaround was found! You can find it atop the game's description. We hope you like it! We also made 4 songs total, so feel free to listen to them as well ^^

https://gamejolt.com/games/ufocat_gx/639315

Along with @kiwiburd , @Fatigued_CPU, kyle20044 and more, we've been creating Project EELS! It will be revealed this Friday as part of the Wii Deleted You: The Animatic anniversary stream on TheMaskedChris's YouTube channel.

I made a Discord server for my game Heartstring (in development)! I'll be posting cool announcements there, if you want to join! Or you could just check out the game first if you want. https://discord.gg/Rv898Z3

Here's some concept "art" of your inventory.

After 2 years of working on my game, I finally figured out how to add mirrors!! I'm very happy with how it turned out. There weren't any tutorials for mirrors in RPGs, hence why it took a while to implement