Game
Lightstep Chronicles
6 years ago

This week at Lightstep Chronicles [March 6, 2019]


Hi everyone! We’re working on a sci-fi text-based adventure set in a highly visual world of spaceships, rogue AI, and time warping.

You play as a military captain exploring an off-world underground crashsite. You discover an ancient spaceship of alien technology and imperial livery, and are then whisked away on an intergalactic adventure of trying to stay alive and relevant in a spaceship that clearly has a hidden agenda. At the heart of Lightstep Chroniclesis a text-based adventure, allowing you to communicate with the ship’s AI, a manic creature that seems to be at war with itself.

5d09324022693.gif

We have been making point’n’click adventure games and simple text-based games for a decade (you may have heard of Lifeline: Whiteout), while our friends worked on the Lightstep comic book. We decided to pitch in and create a game set in the Lightstep Universe, and that it was going to be a much more graphically rewarding text-based adventure than anyone was used to.

Mike Bithell’s Subsurface Circular came out at the time, and it henceforth became the benchmark for our own gameplay. We also kept the comic book’s futurist Art Deco style and affinity for time-dilation. The story is quite linear, though it branches out into several different endings. There are also early endings. Everything depends on your correspondence with the ship’s AI.

We made the game in Unity with our own assets. At this moment, we have 5/6 hours of text set in animated locations. Optimizing the animations for older PCs has been our biggest struggle so far - it shouldn’t take a monster PC to run a text-based adventure, as ornate as it is. We are currently optimized for the following requirements:

Requirements (so far):

OS: Windows 7
Processor: Intel i3 or AMD equivalent
Memory: 8 GB RAM
Graphics: nVidia gtx 660 2GB or AMD equivalent graphics
DirectX: Version 11

5d093247db638.gif

Lightstep Chronicles takes place aboard the Amarok.

We run our private devlogs on a weekly basis, so we will continue to do so here. In the upcoming week, we will do the following:

  • cleaning the game. We have a playable build of the full game, but it’s hella bugged

  • editing the log file, sorting logs and log file indicators

  • setting up optional AI dialogues

  • enabling free movement across the ship via Ship Map

  • animating aditional AI emotions and setting up their triggers across scenes

  • more work on endings and their implementation

We’re definitely thinking of publishing a free public demo on GameJolt, sometime in the next two weeks. It would spread the word about the game, and equally importantly, help us test out the game on many different setups.

5d09324be7d05.jpg


0 comments

Loading...

Next up

Lightstep Chronicles is OUT NOW for Steam + launch discount! Support here: https://store.steampowered.com/app/983290/Lightstep_Chronicles/

The last leg of gamedev boils down to: ⭐️play build ⭐️find bug ⭐️fix bug ⭐️polish scene ⭐️start over

This is how split-personality AI looks like! 🚀 WISHLIST on Steam: https://store.steampowered.com/app/1029780/Going_Medieval/ 🚀 JOIN our Discord: https://discord.gg/P2qteu9

Are you ready to meet "The Red One"? Learn more about this malevolent presence in our first chapter - you can download it for free right here on Game Jolt! A lot more awaits:

PUBLIC DEMO REMINDER + Dev update | May 20, 2019

Here is the big news: Lightstep Chronicles launches on Steam August 1st!

If you'd like to help us spread the word and WIN a free Steam key, retweet this: https://twitter.com/colony_66/status/1148918731189473281 <3

We've tweaked the demo a bit based on some of your feedback. So here it is - Final version of the demo as it will appear in the game.

Stay tuned for the big announcement coming next week, and follow us on Discord since we plan to do Steam Key giveaways.

Fresh news in our Discord - join: https://discord.gg/P2qteu9.

We are in the last leg of development and all text updates from now on will be about polish, bugs, and audio... Still, this is all necessary in order to optimize the game and make it more accessible. ^^ (Lightstep Art by Miloš Slavković)

Big week in front of us! Our game is launching in 3 days!

We'd like to call this week our 'Giveaway week'. If you are on Facebook, mention your gaming buddies, help us spread the word and win a Steam key: https://www.facebook.com/lightstepchronicles/videos/107296226642…