Game
Clone

7 years ago

This week I've Finally got the doors opening. The cubes all have unique textures. I've fluked some particle effects that actually turned out alright :D

#Particles #Textures #3dArt #Indie #Bloom #Effects #Beam #Laser


Lazers, Beams, and Cubes

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This week I’ve Finally got the doors opening. The cubes all have unique textures. I’ve fluked some particle effects that actually turned out alright :D

Yes cube, No cube.

Clone cube, Home cube?

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We have 3 types of cubes right now. So you gotta be able to tell them apart. Simplest way to do that is to texture them differently. There’s an opportunity for a bit of cube personality there too. If I asked you to guess which cubes were the cloneable, the clone, and the non-cloneable cube, you’d probably get it right.

Top Tier Texture

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Remember that trim texture used on the button and screens? No? Well I’ve used it again. Twice.

More specifically, the beam particles use the texture from the ‘zero cube screen’ which is in front of that door (you can read more about that in devlog last week). the scrolling movement really adds a subtle, but effective… effect.

Yeah the cloning laser thing uses it too.

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I’ve started adding more detailed blockouts to our level layout, and will work more on that next week.

https://thedudxo.weebly.com/devlogs/lazers-beams-and-cubes



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