-It’s been a week since we released a free demo for our game. Did you know that you can download a free demo of Lightstep Chronicles? You can! It’s quite short, but it showcases what the game is about quite nicely.
-The demo will walk you through the first chapter of Lightstep Chronicles. The average playtime is half an hour. The final release will contain over 5 hours of intergalactic mind-games with increasingly manic AI. You’ll also get to meet this guy:

-Because of some of the innovative mechanics we’ve used in Lightstep Chronicles, we’ve had some trouble pinning the game down to a genre. With the combined forces of your comments on Game Jolt, a Reddit think group, and months of moody pondering, we’ve come up with a new description - Lightstep Chronicles is a story-driven adventure game.
Devlog
As promised, this is what we did in the past week:
updated the Save Game system
worked on the audio and music, started implementing a new sound controller
added more post-process optimization and lighting
polished end scene graphics
added more in-game effects (particles and animations)
We didn’t fully implement the new sound controller, it’ll be a task for this week, too. We did manage to add more debugging options, so that we can test the game more thoroughly.
Next week, we will work on
activating optional text within zoom zones
additional cutscenes in the control room
updating the Star Map with edited text
updating animations of Cain Phoenix in the chair
optimizing scene loading
polishing end scene graphics
‘Til next Wednesday,
Take care!
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