Those of you who've followed on twitter for a while know that a while back, I tried (and failed) to make an equipment system for #TalesofAlurium. I found out that the #GameMakerStudio2 2.3 beta has multi dimensional arrays. I'm gonna try again. #gamedev
Next up
So I originally wanted to make this little guy fully bipedal, but visualizing that in my head... It wouldn't have looked good at all. So I just stuck with the quadrepedal walk instead. #gamedev #indiedev #pixelart #videogamedesign #videogames
The Battle System is coming together, bit of a long way to go though. Like adding lighting to fire at some point. #gamedev #indiedev #pixelart #videogamedesign
This animation... took me way too long to make.
Proportions are "fun"! #gamedev #indiedev #picelart #videogames
I'm not sure... but I'm pretty confident that I miscalculated the experience gain for the first battle... #gamedev #indiedev #videogames #gamedesign
New lighting system and an update to the day-night cycle for the game using overlays. It definitely makes it easier to see things at night. #gamedev #indiedev #videogamedesign #gamedesign
It took me 3 days to get this done, and I'm kinda proud of it. #gamedev #indiedev #pixelart #videogamedesign
I finished it up a while back, but items can now be used in battle. Why's the item brighter than the rest of the screen? I'm trying to fix that, but it's not exactly obvious to me how I can make it blend in easily #gamedev #indiedev #pixelart #videogames
So... 3D World Maps, amiright? #gamedev #indiedev #videogamedesign #3dmodeling #blender
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