Game
Family Dinner - Kazoku no Yushoku


6 years ago

Though Family Dinner is a text-based game, our artist Caio Pereira is preparing some illustrations for the full version. If we can add more things to help us tell a story, we will.




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Changes in the character selection screen of Family Dinner also were made. When you put the cursor over one of the characters, a brief description appears. Each one has different story moments and special items.

So, we added our soundtrack to the page! You can now listen and download all the original music used in the game.

Hey, players! Using the feedback you gave us about Family Dinner's demo, we have modified some of the full game's text to make it more intuitive. We also added some bits of text, like the player's current location on the top right corner.

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay πŸ‘Ύ