If I'm being honest, there was a long period of time where I personally considered TICR to be dead in the water. Around the time after the release of the demo. (no godot demo by the way, sorry.)
It's during this time that I moved onto a new project that would far surpass TICR in terms of progress, however issues with Clickteam rendered the months of work I put into it practically worthless.
And so, I learnt Godot, I decided to try out making TICR again to practice, and here we are. I've learnt a lot from all 3 of these projects honestly.
To be honest, aside from a couple renders, there's not really much left for me to do personally. And so as TICR enters the tail end of development, I will likely spend some time developing my art skills and planning out my next project, whatever it may be.
It's honestly surreal that I'm even releasing a project in the first place. Let alone one that I've vaguely had in my head ever since I was a kid.
I hope y'all like what we have in store for the future.
-Hazel <3










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