
TIL that there is not a single instance where Scratch will ever, EVER track the distance to any clone target. EVER.
Next up
I figured out a way to make a very rudimentary world gen algorithm that has pseudo-randomness, but it's only fit for testing.
It's only a couple scripts though which is nice, but a full generator will need a lot more.
HELL YEAHHHH my block updates system is already more advanced and thorough than Paper Minecraft could ever dream of.
do you notice anything... fucking stupid i did?
HAHHAHA EVEN QUASI CONNECTIVITY WORKS
Here's the format of origami.
You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.
You see no lists in the process.
I am a very happy lily :)
I'm so proud of this update stack scheme. It's made a system that is far closer to how Minecraft actually evaluates block updates.
Yes, i've tested stuff in-game too to analyse how each redstone component works. Very helpful for understanding BUs.
redstone










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