Hello,
Since this is my first post of the Devlog, I’ll explain what I have in mind first. I know a lot of people here are interested in game development topics. So, as the game gets updated with new features, I’ll try to show them and also include some technical details about their implementation.
Ok, now that we are introduced, let’s go to the topic in question. =]
These are the tile sprites we are using to create the ground layer of the map currently. They are 32x32px and can be tiled seamless.
With only 4 tiles of each type (or less) we can do many interesting patterns using our editor.
Here are some examples of map testing using the tiles above:
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