Game
Submarine Explorer
8 years ago

Tiling the grains of sand


Hey!
Daniel here bringing you another update! Today I will go through what progress I have made since the last update. I have been working on a tileable seabed, LOD system and I have also managed to fix a bug with the camera shutter effect.

Tileable seabed
So I was going to make a level we can use for test purposes, but I rather quickly noticed that the seabed we had was not tilable, and I mean far from tileable. So I headed into blender and made a new seabed that is tileable so we can make levels with any desired size without any hassle. When I imported the seabed to Unity it came to mind that… well this seabed is not smooth at all and it looks really bad.

5d0a81bc20dbc.png

But since I haven’t worked so much with blender and I have not been toying around with import settings I didn’t know you could pretty easily fix this. So all after some googling i found out that all I needed to do was to check the import settings for the object and set the Normals to Calculate instead of Import. With that, boom, issue fixed.

5d0a81c215870.gif

LOD
For the first time I have been trying out to use LOD(Level Of Detail) in a game. I followed a tutorial on youtube and after some fiddling around and tweaking i finally got it to work.
So for those who don’t know what LOD does, I’ll try to explain it as simple as i can.

5d0a81c6d2d2d.png

You basically create multiple versions of your current mesh, each mesh with a lower polygon count. So let’s say your highest quality mesh has 10,000 polygons, then your next mesh might have 5,000 and then the next might have 1,000. So what happens is when you move further away from the object it switches to a lower quality mesh and that way it won’t render so much details and therefore it helps increase the performance.

So far I have been doing this with the seabed mesh. The current map I am working on has four planes, so this might not be a massive performance boost, but I learned how to use it and how it works. If I want to, I can add LOD to a lot of stuff in our game like fishes, the big rock walls and so on to increase the performance.

That’s basically what I have been working on since the last time. But oh! Let’s not forget that I fixed a bug with the camera shutter effect. If you would to take a lot of photos in a short burst, the effect would get stuck midway through, but that’s fixed now!

Next thing I will be working on is some controller vibrations, the basic controller system of the game is all set so now I can finally jump into that and play around a bit.

With that said, thanks for reading and I’ll see you guys soon!
// Daniel



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Got some fun collectibles in our game, Path of Kami!

It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!

Game : https://gamejolt.com/games/colortris/499578

ColorTris gameplay - Peach squares

______________________

Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…

Let's gooo! Sub-15 minutes achieved thanks to a new skip found by @mazou !

My new Endfall demo Any% world record is 14:48! Used safe strats and got too excited here and there, but I'm satisfied. Thanks to @ElPichon for the game, and y'all beat my time! ;D