Game
PlanIt
12 years ago

Time for a Tutorial


I’m going to be working on two tutorials for PlanIt for the next update:

  1. The first will be a menu-accessed and will be a full tutorial, explaining in detail how to play and every game mechanic.

  2. The second will be a “hint/tips” based system. This will be an on/off toggle and will give situational advice. (For instance, if the player approaches a hostile creature, a pop-up will tell them about it, and how to fight it).

I think this combination of optional systems will be perfect for everyone, and will allow new players to learn about the game in detail, while players who try each update won’t have to repeat any boring information.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!