Game
PlanIt
12 years ago

Time for a Tutorial


I’m going to be working on two tutorials for PlanIt for the next update:

  1. The first will be a menu-accessed and will be a full tutorial, explaining in detail how to play and every game mechanic.

  2. The second will be a “hint/tips” based system. This will be an on/off toggle and will give situational advice. (For instance, if the player approaches a hostile creature, a pop-up will tell them about it, and how to fight it).

I think this combination of optional systems will be perfect for everyone, and will allow new players to learn about the game in detail, while players who try each update won’t have to repeat any boring information.



0 comments

Loading...

Next up

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Why walk when you can jump?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc