Game
FNAF - Requiem
1 year ago

Time for another update!


A quick update to where the Beta is right now! The last two months have been spent on swapping out more of the placeholder models with new ones in addition to adding animations and a LOT of sound design to the game.

requiemroadmap-marchupdate.jpg

There's only 1 (maybe 2) more models that need to be swapped out for the Beta release, but more importantly both the first two nights and three days are fully functional with a lot of polish and playtesting between now and a demo.

I plan to drop another update in 2 months. Until then, a small treat.



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"W̶̢̛̹̩͖̹̗͔̖̗̟̜̑̆̎́̈e̷̢̹̘͍̼̿̌́̓̋͋̓̅̆̋̓́̉̓'̴͚̩͉̭̫̣̯̇̎͊͒̿̃r̷̨̮͍̰̫̩̭̙͓̅́̽̐e̸̓́̌͗̉̌̽ ̸̩̤̜̠̲̯̲̞̏̂̏́S̷̀͋̉̄̅̓̃̀̏̊̍͑̈̒ţ̶͚̰̳̱̪͇͑̊̈̾̓ͅį̴̙̫̼̪͙̰̪̦̹̍l̴̩̗̩̭̳̦̻̼̉͊͑̒̑̾͠l̵̑̎̒̊̓̒̄̀͗̚͘͝ ̷̧̢͍̭̠̠̳̞̺̀̒H̵͚̲̯͙̬̞͛̒̈́͑̃͑͂͛̄͋̋͛̆̋̂e̸͕̦͔̙̹̪̗̬͌̊͂͐͑̋͆̏͛̽̋̐r̷̨͊̓͆̓̄͛̑̈́e̸͓̤̅̒̌͠, Quincy"

FNAF Requiem - DEMO 0.5.0 Release

The final intended version of the game's demo. Features a large overhaul of how the game is introduced to players, quality of life changes, and new character models by JeffTheHampster.

Announcing my new FNAF fangame,

FNAF 2: Requiem

The alpha phase is just now done, so there's not much to show off at the moment (due to placeholders) but I'll be keeping it up to date as development continues.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

New poster to accompany trailer

Finalizing assets for the demo. My friend Bria made all the good UI in the game (the daytime stuff), and watching it snap into place has been a delight.

Actual gameplay!!! A bit of a demo for the breaker mechanic in the office

This is still under works, so nothing seen is final

So

i may or may not make an full art of some person or i may just leave this like that-

Runestones: from concept to in-game model🗿