Game
FNAF2 - Requiem
2 years ago

Time for another update!


A quick update to where the Beta is right now! The last two months have been spent on swapping out more of the placeholder models with new ones in addition to adding animations and a LOT of sound design to the game.

requiemroadmap-marchupdate.jpg

There's only 1 (maybe 2) more models that need to be swapped out for the Beta release, but more importantly both the first two nights and three days are fully functional with a lot of polish and playtesting between now and a demo.

I plan to drop another update in 2 months. Until then, a small treat.



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Spent all day recording voice lines and doing editing for FNAF2 Requiem today, and accidentally created something hilarious from a crashout that my friend (@ aeswar-official on bsky) recorded for me.

(No, this is not the edit that will be in game XD)

Happy Easter! (and short Requiem update)

Couldn't finish the project in time for the movie, have a new jumpscare for Mangle instead!

Saturday Night at Freddy's - AVAILABLE NOW

YT Version : https://youtu.be/GIIyXCX2yvQ

FNAF Requiem - DEMO 0.5.0 Release

The final intended version of the game's demo. Features a large overhaul of how the game is introduced to players, quality of life changes, and new character models by JeffTheHampster.

Moonface.

Finalizing assets for the demo. My friend Bria made all the good UI in the game (the daytime stuff), and watching it snap into place has been a delight.

"W̶̢̛̹̩͖̹̗͔̖̗̟̜̑̆̎́̈e̷̢̹̘͍̼̿̌́̓̋͋̓̅̆̋̓́̉̓'̴͚̩͉̭̫̣̯̇̎͊͒̿̃r̷̨̮͍̰̫̩̭̙͓̅́̽̐e̸̓́̌͗̉̌̽ ̸̩̤̜̠̲̯̲̞̏̂̏́S̷̀͋̉̄̅̓̃̀̏̊̍͑̈̒ţ̶͚̰̳̱̪͇͑̊̈̾̓ͅį̴̙̫̼̪͙̰̪̦̹̍l̴̩̗̩̭̳̦̻̼̉͊͑̒̑̾͠l̵̑̎̒̊̓̒̄̀͗̚͘͝ ̷̧̢͍̭̠̠̳̞̺̀̒H̵͚̲̯͙̬̞͛̒̈́͑̃͑͂͛̄͋̋͛̆̋̂e̸͕̦͔̙̹̪̗̬͌̊͂͐͑̋͆̏͛̽̋̐r̷̨͊̓͆̓̄͛̑̈́e̸͓̤̅̒̌͠, Quincy"

GAMES FOR FANS 2 Official Reveal Trailer We are back and stronger than ever! Fangames, Release Dates, World Premieres and more than 20 games that we will be showcasing in this second edition, also follow our Youtube Channel for more information soon!

Announcing my new FNAF fangame,

FNAF 2: Requiem

The alpha phase is just now done, so there's not much to show off at the moment (due to placeholders) but I'll be keeping it up to date as development continues.