When i was coming back to Time Paradox, and since i now have an ownership back, i wanna make a concept for a potiental reboot of Time Paradox through ideas and mechanics and etc i planned.
And want you guys to give you an opinion on them!
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Stuff i planned so far :
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Story : The story will mostly be the same as the original FNaS 1, but i will be making changes throughout it, i don't know exactly what are the changes, as i haven't planned them, this is also planned to be into 1 game instead of 5 games to keep it simple, while the 5th game will be mentoined through phone calls or stuff.
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Character Designs : The characters are planned to be redesigned like the old Time Paradox, but may not resemble the old ones.
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Gameplay : Now gameplay, that's massively planned to be changed, as you no longer sit in a office for 6 hours, technically the 6 hours are still here, i planned at one point changed to 7 hours, but eh. You are now going to be sitting in that one small some type of security check that is located near by the SHPP building, as i wanted to make it unic and standout from all FNaS 1 Remakes.
There, there will be a door that leads to the outside which you can close and open anytime, and a window!
you can also hide under the desk, from certain clones that will try find you.
And there is also a new mechanic where you can peak the bunker?
Yes a bunker/basement will be in this game?
Why you might ask, well as i said this is the basement that includes storage parts and is basically the warehouse of SHPP, and some of the clones can try access there. And even our mighty Golden might be here!
I had planned at some point security doors in there where the player can close one of them, but can affect 1-2 instead.
There will be also new cameras! such as a new backstage camera and outside areas, while the office to anyone curious will be here and is where the clones can try get to the basment, and hey i may add those security doors there!
There are some ideas i also planned such as a ventalitional system and the clock indicating the time, but hey i may think about these at some point.
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For characters, since the mechanics listed are massively changed, so as the characters, and here are the list.
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Mario - Will start in the show stage alongside Sonic and Yoshi, and will roam around the building. If he manages to get to the basment, the player either had to close the security doors, or peak through and stare at Mario if he is close. If not doing so will result in a game over.
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Yoshi - Will start in the show stage alongside Sonic and Mario, and like Mario, will roam around the building, however will go outside all the way to get to you, which result in a game over. What will you have to to defend against her, the player must hide under the desk when she is near. Opening the door or having the door shut will still result in a game over.
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Tails - Will start in his cove, and slowly will move. Unlike in the original, the staring on him and the way he goes after you is now changed. There is a chance where if he is seen with normal eyes, the player can stare at him. However if the player does not, Tails will run outside and jumpscare the player through the door, but if he has red eyes, then the player must not use the camera on him, as it can attract him into going outside, in which the player must hide under the desk or else he will break the glass window and jumpscare the player.
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Sonic - I don't have anything fully planned on him, but he pretty much starts in the Show Stage alongside Mario and Yoshi, and like them, he pretty much roams around the building, often can make laughs indicating his movement, that is all.
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15' Golden Sonic (Golden Sonic) - I don't have exactly planned mechanic until i can figure something on what it could be.
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&^#%*&sgvbdfh - He is not here.
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And that's all i have preserved so far with my ideas!
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