Game
Lord of Chaos
13 years ago

Tiny Tweaks, Aesthetic Improvements


A post-contest update??? Inconceivable! In all seriousness though, I probably will continue to work on this game for at least a few weeks more, and then might update it on and off after that.

As for this update, just a few changes. The combo timer degrades more slowly, to make it easier to rack up higher combos. Bloodlust decreases slightly faster than before. You’ll now see individual enemy killcounts on the gameover screen! Most noticeably, the peasant enemies now have 5 different appearances, to make the mindless slaughter a little more visually pleasing.

That’s it, have fun!



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Cash Banooca

2d lighting experiment

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !