For centuries, humanity has looked to the stars. For beauty, for answers about who we might be, to use as oracles of the future. Ever since humanity has put its own members on the moon, we have looked forward expectantly to a bright future where we might explore other planets, maybe even establish colonies there. We thought that the stars were ours, and we could seize them, unchallenged.
We had no idea of what was to come of our own ignorance.
- Ancient tome discovered in year 242
What’s up, guys. This is Predator Games with some updates regarding the first chapter of Void’s Wrath. I hope you guys are enjoying the game! It would be super helpful to report any bugs you find to allow me to create a better game.
Tip of the Week: Machine gun spiders are some of the most dangerous enemies in the game. Their high rate of fire creates a lot of recoil that, upon hitting you, is similar to going against a solid wall. So instead of running directly at the spider, try jumping without hitting the WASD keys. You’ll go up over the stream of lasers. Now its the time to hit the WASD keys and land on your enemy for a devastating blow.
Just to let you guys know, I’m going to start development of the second chapter of Void’s Wrath at the end of the week. I have a lot of cool ideas regarding challenges and bosses for that level and the third level, and I can’t wait to begin working them out. But as I haven’t started on the second level yet, I have no idea how long it’s going to take.
So, since the game released I’ve made a few patches, from version 0.1.0 to 0.1.4, and I’ll briefly discuss the small tweaks introduced. Tell me in the comments if I should continue informing you guys of patches or if this is just a waste of time.
0.1.1 fixed a small issue regarding the power-up you can unlock by destroying the enemies in the second are of the game. Remember, when fighting Echelon (the second boss), you do not need to destroy his minions to unlock the power-up.
0.1.2 changed the colors of two different Vexkraal in the third area in order to differentiate them from the ones you fight in the second area.
0.1.3 fixed a particularly annoying machine gun droid found on a floating island in the second level. As you tried to jump up to the island, it knocked you off the island with a burst of lasers (which made completing the second area nearly impossible). Now, you can get onto the island without getting shot off.
0.1.4 fixed the issue of certain droids falling off the map. Since falling off the map doesn’t affect robots, they remained there and you would need to jump off and aim right to destroy them in midair. If you didn’t, you would be unable to get the power-up. Now, this has been fixed. Also fixed a title screen glitch.
If you have discovered any bugs, please report them, and stay tuned for an alpha test and a beta test version of Void’s Wrath Chapter 2, which will both be posted on this game page as packages separate from Void’s Wrath Chapter 1.
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