Game
TLP
7 years ago

TLP - Week #2 (Spawn & Design)


Design

This week we spent some time on overall gameplay design. Design for the crafting system, objectives, abilities is ready, as well as 2 first characters - scientist and ninja.

Art

Alex was busy (mostly playing Deus Ex :P) so no new assets were created this week…

Gameplay

I have created spawn system, thanks to it we can choose where to spawn our character. Another thing is that you have a winning condition for scientist character - you need to get out of the house and reach the gate.

5d0a21e4ba6cb.png

About AI - from now on it detects doors and can walk through them. Also, it can mimic all the movement of our character if is in a specific state



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TLP - Week #7 + #8 (Banana)

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

"Our work is never over" they said.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?