Game
The Night at the Ship
8 years ago

TNATS 1.1 Released!


​Good news! TNATS 1.1 was released!

​First of all, I would like to say that I am very grateful to SleepRPG, who made most of the Parallax mapping for the project; However, it seems like he won´t be able to help anymore. But that doesn´t matter, he was a great help for the project, and that´s because I need to say “Thank you”.

​Alright, here comes the changelog;

-Now you won´t die when you enter the closet while the monster is chasing you.

-Added two new rooms

-Added three more ways you can die

-Changed Galv´s Visibility Range´s script to Khas Awesome Light Effects since the last one actually looks better

-Added more enemies

The gameplay is still very short, but it is slowly growing.

Thank you for reading, see you soon!



1 comment

Loading...

Next up

Shadow The Hedgehog X pixel art

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect

Coming Soon...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)