I’d like to write a postmortem for Super Skelemania . I think the experience I had making this game is valuable to anyone looking to eventually make a big ol’ game on a big ol’ website like steam or some other place. Or at least, it would have been valuable to me 2 years ago.
Problem is: there’s too much to talk about! Help me out by picking the topic you’d be most interested in, and I’ll just focus on that.
Next up
Spirits of the Ancient Oak
^^^_>>
Frog Boss!
Reminder: Demo and Greenlight launches in 3 Days! What the title says! Also, check out the slick new title we have for the game. See you on the 30th!
I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!
So many new things
I don't normally post here, but I'm announcing a new game! It's called 9 Till Void and it has a GameJolt devlog which you should follow!
Sleepy
Nojong, an arcade mashup of Tetris and Mahjong is out now!
For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.










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