Passive:turns
Chara and koffin can take turns on how can utilize their abilities
Chara:
Ability 1:toy gun
A target appears on a foe. It will take 4 ticks(2 seconds) to fully charged and then fires automatically. When fully charged,stun time is 3 seconds. Cooldowns is 30 seconds.
Ability 2:dented pan
a short range move that can block some attacks and even a few projectiles.
Ability 3:pure blood fright
When used,chara can use koffin's array of abilities.
Koffin:
Toy gun becomes Bat fury:
summons bats that protect chara and himself(mostly himself)
Stun time:2 to 3 seconds
Dented pan becomes Purple webs:
koffin can make foe feel tangled up(literally) last up to 5 to 10 seconds but others can destroy the webs or try to get the foe out.
Hat throw:
functions like this:

Or like how crappy works in Super Mario Odyssey.
Stun time is 3 seconds













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