Game
Frights For a FortNight



16 hours ago

To keep from posting small map sneak peaks, here some stuff showing the evolution of Cuddle, the next thing to come is a lot of showing of the map then I'm moving to bigger, exciting things to show off. (the images are in the span a year and some months)




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Since porting the 1st floor of the map is taking way longer than expected have a backroom render.(Probably one of the last blender renders with the map ill post)

Alright here's a decent little update, Playing with the cameras and the lighting to see what'll work and what won't and the SFX. Then we got the games menu and them which ill try and get the UI don't for it asap and might tweak the lighting a bit too

Here's a look at Rex Raptor being stunned in what was the old office, this was my 2nd or 3rd blender animation from a year or so ago so it will be updated to look more lively. (if this does well ill post more revealing and better animations)

Low Poly Mangle

(mainly based on the FNaF 3 Minigame sprite)

As a thank you for the feedback I've been getting, here's a render for a now canceled project. Still FNAF x Fortnite but instead of classic FNAF styled gameplay it would have been closer to Dead by daylight. (I'm still using the characters shown in this)

Enter Their Kingdom. After Hours At Cody's is OUT NOW.

Last two characters renders for the animatronics I'm gonna show before i go back to map tweaking and coding, don't know if i can always post something new everyday since this is a solo project but ill keep trying, Today we got Rex D. Raptor and Fishstick.

Here's a picture of what the server room will look like still making a lot of progress but slowing down a little bit to try and fix my sleep schedule, as compensation here's the art that's gonna be used for Pizza Pete.

disgrace

Haven't posted in a minute so here's a little update and stuff. 2 rooms are fully ported, got menu music ready for when i get to it so be on the look out. After that gonna start animating and give some peeks at that, until then have a sneak and render.