Next up
The level is almost ready, I just need to make a dialogue system, add that very NESONIC and I will be able to release 2.8 (0.1 more due to the lack of a finished layout of the 2nd level with AmyX and her cutscene)
this is just one code, for one dialogue box, and there will be many of them.
the code is completely ready, so this piece of code is used by the game.
maybe I will add support for custom dialogues for the editor, but it is unlikely.
I guess I should shorten some of the lists with Json arrays...there are too many of them
Deady Man
I decided to make a small prankster, when I finish her movements, you will have to try to "kill" her, since her window runs across the screen
It's been 26 days, I feel like I'm starting to slow down, but don't be afraid, I'm going to drop a stub of a stub on you, it has all those new visions that I showed earlier, but there is no editor, it doesn't work. [Alpha 2.7]
Here he is
16:9 mode demo
The game folder size is 333 MB
(title has not been optimized yet.)
How do you like that text plate for my game? idrk when i will write code, honestly
Maybe I'll drop SBB's Sonic sprite soon.










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